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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Karuck
C C P C C P Alliance
258
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Posted - 2014.06.28 22:17:00 -
[1] - Quote
I'm CCP Karuck, Karkur is a UI programmer working on EVE Online ;) Yeah I know, they are quite similar hah.
Once we release more information and when you've tried the game we'd love your feedback and ideas! Right now the only way to play the game is to do so at Fanfest or various trade shows we've gone to, but it's not that long until you all can get to play it on your own ("soon" tm).
So based on what you've seen so far, tell us what you think! Where would you love to see the game heading.. what kind of ships, weapon systems, abilities and such would you like to have. What kind of flight model do you expect, what kinds of maps and game modes, do you want fittings.. if so, what should they do?.. bring it all! :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG |
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CCP Karuck
C C P C C P Alliance
274
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Posted - 2014.06.28 22:17:53 -
[2] - Quote
I'm CCP Karuck, Karkur is a UI programmer working on EVE Online ;) Yeah I know, they are quite similar hah.
Once we release more information and when you've tried the game we'd love your feedback and ideas! Right now the only way to play the game is to do so at Fanfest or various trade shows we've gone to, but it's not that long until you all can get to play it on your own ("soon" tm).
So based on what you've seen so far, tell us what you think! Where would you love to see the game heading.. what kind of ships, weapon systems, abilities and such would you like to have. What kind of flight model do you expect, what kinds of maps and game modes, do you want fittings.. if so, what should they do?.. bring it all! :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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CCP Karuck
C C P C C P Alliance
262
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Posted - 2014.07.08 23:20:00 -
[3] - Quote
Since you brought up weak spots on crafts, what do you think about destructibility in general? Pieces flying off your ship, stuff burning on your right and trailing smoke and fire from your ship. Then there's the whole subject of destroyable environment, blowing up asteroids, wrecks etc.
Again.. just ideas, not confirming/denying anything about the game :) - Senior Programmer on EVE: Valkyrie / @SiggiGG |
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CCP Karuck
C C P C C P Alliance
274
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Posted - 2014.07.08 23:20:27 -
[4] - Quote
Since you brought up weak spots on crafts, what do you think about destructibility in general? Pieces flying off your ship, stuff burning on your right and trailing smoke and fire from your ship. Then there's the whole subject of destroyable environment, blowing up asteroids, wrecks etc.
Again.. just ideas, not confirming/denying anything about the game :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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CCP Karuck
C C P C C P Alliance
277
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Posted - 2014.11.27 13:49:41 -
[5] - Quote
Kitt JT wrote:The Newtonian flight mode is awesome, and I can think of no good reason of why it shouldn't be in any modern space flight sim.
The way Diaspora (free BSG mod, look it up) did it was great, by having a toggle.
I'm a big fan of it as well, but it's quite hard for new players to "get it" and at least get to the level of navigating without crashing your ship. We're still figuring out the balance between "arcade on-rails" and full-on Newtonian, and I'm going for a balance of feeling, being fun and also practical :)
I know SC and Elite both have toggles for this, and it's something we're considering as well.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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CCP Karuck
C C P C C P Alliance
283
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Posted - 2014.11.28 16:34:39 -
[6] - Quote
Very interesting insight there Rain6637 :) Roll is actually something I'm having a hard time with, since it seems to be one of the biggest contributors to simulation sickness when playing in VR.
I'm curious, if you had to use a gamepad controller.. how would you assign roll, pitch and yaw?
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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CCP Karuck
C C P C C P Alliance
284
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Posted - 2014.12.06 13:06:14 -
[7] - Quote
Commissar Kate wrote:CCP Karuck wrote:Very interesting insight there Rain6637 :) Roll is actually something I'm having a hard time with, since it seems to be one of the biggest contributors to simulation sickness when playing in VR.
I'm curious, if you had to use a gamepad controller.. how would you assign roll, pitch and yaw?
How bad is the yawing in VR? does it cause as much sickness as rolling? Also your laser based weapons, are they instant hit as in you just point and shoot or do they act like slow projectiles like what we see in star wars?
Yaw is actually fine :)
We're not ready to talk about the weapons yet, but we've shown the projectile weapons so far.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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CCP Karuck
C C P C C P Alliance
284
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Posted - 2014.12.06 13:07:33 -
[8] - Quote
Omega Tron wrote:Ah... Well ... It appears to me that I have over stated my view on the Newtonian movement.
Rain6637 you are correct on the no upper limit of velocity due to continuous thrust.
Therefore a capping of the velocity would need to be setup for each ship and it's structural, physical shape, and engine function. What was foremost in my mind at the time was that of maneuvering abilities that would emulate the "Colonial Viper" in the "Battlestar Galactica" series.
We model a drag force so you don't accelerate into infinity :) that comes into balance with the thrust to set the maximum speed. (I know there's no drag in space.. you could call it space dust! ;) )
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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CCP Karuck
C C P C C P Alliance
296
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Posted - 2015.01.06 12:00:54 -
[9] - Quote
Rain6637 wrote:Karuck, is there a chance yaw will be as effective as the ailerons? I spent some time thinking about the stop-turn-burn loop (that I dislike), and I think the best way to avoid the repetitive pulling is having the option of yaw, to aim my guns L and R without having to roll then pull first. I'd like to see stop-turn-burn be as ineffective as possible.
Currently you can yaw directly in Valkyrie without rolling yes :) We're still tweaking the how fast you rotate on each axis.
I understand why ED did it this way, and in some ways I'm a fan of it (makes other ships look way cooler when they are flying around for one). You are right it does contribute to the constant "jousting around in circles" problem and we're working hard to make that less of a problem.
One of the problems with having fast roll on all axis is it takes away some of the feeling of flying a spaceship, and makes it look more like a FPS game.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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CCP Karuck
C C P C C P Alliance
331
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Posted - 2015.03.24 11:28:02 -
[10] - Quote
Yep, going slow makes you more prone :) Btw only one ship we've announced so far has missiles, it's just been very visible in all our videos since we only revealed the Spectre (Heavy) last week
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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